[wpn_aksinr]:identity_immunities,weapon_probability,default_weapon_params,wpn_ak74_sounds
GroupControlSection     = spawn_group
$spawn                                   = "weapons\aksinr"
$npc              = on
$prefetch               = 8
scheduled               = off                                ; option for ALife Simulator
cform                   = skeleton
class                = WP_AK74         ; class of the weapon that corresponding to CPP class
description          = str_wpn_aksinr_descr
ef_main_weapon_type     = 2
ef_weapon_type          = 7

default_to_ruck         = false
sprint_allowed               = true

;-------------------------------------------------------------------------------
cost				= 6000            ; the price of the item
inv_weight           = 4.0

upgrades                = 
installed_upgrades      =
upgrade_scheme          = 

kind                                     = w_rifle
repair_type                              = weapon
weapon_class                             = assault_rifle
tier									 = 3

;-ТТХ---------------------------------------------------------------------------
hit_power            = 0.33, 0.33, 0.33, 0.33
hit_impulse          = 100    ; size of physic impulse by bullet
hit_type             = fire_wound            ; [] type of the wound
fire_distance           = 200 ;1000                  ; maximum fire distance that bullet can fly
bullet_speed            = 860                ; starting bullet speed
rpm                     = 625    ; max round per minute
rpm_empty_click         = 200

use_aim_bullet          = true                ;Поддерживается ли первая суппер пуля
time_to_aim             = 0

base_dispersioned_bullets_count	= 2           	;количество пуль, выстреленных с базовой дисперсией без отдачи
base_dispersioned_bullets_speed	= 600          ;начальная скорость пуль, выстреленных с базовой дисперсией без отдачи

hud                     = wpn_aksinr_hud

misfire_probability        = 0 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.05
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.05

ammo_elapsed        = 30           ; obsolete
ammo_mag_size        = 30           ; clip (magazine) size

fire_modes           = 1, -1
ammo_class			= ammo_5.45x39_fmj, ammo_5.45x39_ap	; name of the ltx-section of used ammo
grenade_class        = ammo_vog-25         ; name of the ltx-section of used grenades

launch_speed         = 0
hand_dependence      = 1
single_handed        = 0

;---DOF-------------------------------------------------------------------------
zoom_dof             = 0.5, 1.0, 180
reload_dof           = 0.0, 0.5, 5, 2

;-Дисперсия--------------------------------------------------------------------------

;базовая дисперсия
fire_dispersion_base       	= 0.35    ;угол (в градусах) базовой дисперсии оружиЯ (оружиЯ зажатого в тисках)
control_inertion_factor    	= 1.2f
crosshair_inertion			= 6

cam_return					= 0
cam_relax_speed             = 10		;скорость возврата в исходное положение
cam_relax_speed_ai      	= 360
cam_dispersion              = 1.0		;увеличениЯ угла (в градусах) с первым выстрелом
cam_dispersion_inc         	= 0.5		;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac        	= 1.0	    ;ствол будет подыматьсЯ на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle				= 50.0      ;максимальный угол отдачи
cam_max_angle_horz         	= 5.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz        	= 0.35		;(degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed         = 10	    ; scope & ironsight
zoom_cam_relax_speed_ai      = 360
zoom_cam_dispersion          = 0.9
zoom_cam_dispersion_inc      = 0.45
zoom_cam_dispersion_frac     = 0.7
zoom_cam_max_angle           = 50.0
zoom_cam_max_angle_horz      = 5.0
zoom_cam_step_angle_horz     = 0.3

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 2.0
PDM_disp_accel_factor 		= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

fire_dispersion_condition_factor = 5       

;-------------------------------------------------------------------------------
holder_range_modifier   = 1.0              ; во сколько раз увеличивается eye_range
holder_fov_modifier     = 1.0              ; во сколько раз увеличивается eye_fov

min_radius           = 30           ; [] for AI
max_radius           = 100          ; [] for AI

hit_probability_gd_novice  = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master  = 0.80

;-------------------------------------------------------------------------------
slot                 = 2                ; // secondary
animation_slot       = 2                ; type of the animation that will be used
inv_name             = str_wpn_aksinr               ; name in inventory
inv_name_short       = str_wpn_aksinr


inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 35
inv_grid_y         = 35

upgr_icon_x			= 0
upgr_icon_y			= 1136
upgr_icon_width		= 300
upgr_icon_height   	= 122

kill_msg_x        = 119
kill_msg_y        = 199
kill_msg_width    = 93
kill_msg_height   = 32

;-------------------------------------------------------------------------------

position                = -0.026, -0.178, 0.0
orientation             = 0, 0, 0


fire_point				= 0,0.042,0.684
fire_point2             = 0.0,-0.011,0.553

flame_particles         = weapons\generic_weapon05
smoke_particles         = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01

shell_point             = 0.120000,0.000000,0.070000
shell_dir               = 0.0, 0.0, 0.4
shell_particles         = weapons\generic_shells

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position          = -0.26,-0.11,0.25                                ; position (offset) and orientation of the weapon when it is strapped
strap_orientation       = -15,-9,110                                        ; (3rd person view in degrees)
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1

startup_ammo            = 90
visual                  = dynamics\weapons\wpn_ak74\wpn_ak74_sin.ogf

light_disabled                                = false
light_color             = 0.6,0.5,0.3
light_range             = 5
light_var_color         = 0.05
light_var_range         = 0.5
light_time              = 0.2

ph_mass                 = 4

;addons
scope_status               = 0                   ; 0 - no addon
silencer_status            = 0                   ; 1 - permanent
grenade_launcher_status    = 2                   ; 2 - attachable

zoom_enabled            = true                                                ; (on,off)zoom mode (right mouse button)
zoom_rotate_time        = 0.25
scope_zoom_factor       = 0                                                ; fov for zoom mode

silencer_name              	= wpn_addon_silencer    ; section name for the attachable silencer
silencer_x              	= 228                ; offset in inventory icon
silencer_y              	= 9
grenade_launcher_name      	= wpn_addon_grenade_launcher; section name for the attachable grenade launcher
grenade_launcher_x          	= 125		; offset in inventory icon
grenade_launcher_y          	= 17
scopes_sect			= 

;звуки
snd_draw			= weapons\ak74_draw
snd_holster			= weapons\generic_holster
snd_silncer_shot		= weapons\sin_assault_shoot
snd_shoot			= weapons\sin_assault_shoot
snd_empty			= weapons\gen_empty, 0.5
snd_bore			= weapons\no_sound, 0.7

silencer_smoke_particles   = weapons\generic_shoot_00

silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2


[wpn_aksinr_hud]
zoom_hide_crosshair                      = true
attach_place_idx                         = 0
item_visual                              = dynamics\weapons\wpn_ak74\wpn_ak74_sin_hud.ogf

hands_position                           = -0.025,-0.14,0.13
hands_orientation                        = 2,2,0

hands_position_16x9                      = -0.025,-0.14,0.13
hands_orientation_16x9                   = 2,2,0

item_position                            = 0,0,0
item_orientation                         = 0,0,0

shell_point                              = 0,0,0
shell_dir                                = 0.0, 1.0, 0.0
shell_bone                               = gilza

fire_point                               = 0,0,0
fire_bone                                = muzzle
fire_point2                              = 0,0,0
fire_bone2                               = muzzle_gl

anm_show                                 = ak74_draw
anm_hide                                 = ak74_holster
anm_idle                                 = ak74_idle
anm_idle_sprint                          = ak74_idle_sprint
anm_idle_moving                          = ak74_idle_moving
anm_idle_moving_crouch                   = ak74_idle_crouch
anm_shots                                = ak74_shoot
anm_reload                               = ak74_reload
anm_reload_empty                         = ak74_reload_empty
anm_idle_aim                             = ak74_idle_aim

anm_switch                               = ak74_idle_aim_w_gl
anm_switch_g                             = ak74_idle_aim_w_gl
anm_bore                                 = ak74_idle_aim

anm_hide_w_gl                            = ak74_holster_w_gl
anm_show_w_gl                            = ak74_draw_w_gl
anm_idle_w_gl                            = ak74_idle_w_gl
anm_shots_w_gl                           = ak74_shoot_w_gl
anm_reload_w_gl                          = ak74_reload_w_gl
anm_reload_empty_w_gl                    = ak74_reload_empty_w_gl
anm_idle_w_gl_aim                        = ak74_idle_aim_w_gl
anm_idle_sprint_w_gl                     = ak74_idle_sprint_w_gl
anm_idle_moving_w_gl                     = ak74_idle_moving_w_gl
anm_idle_moving_crouch_w_gl              = ak74_idle_crouch_w_gl
anm_bore_w_gl                            = ak74_idle_aim_w_gl

anm_show_g                               = ak74_draw_w_gl
anm_hide_g                               = ak74_holster_w_gl
anm_idle_g                               = ak74_idle_w_gl
anm_reload_g                             = ak74_reload_grenade
anm_idle_g_aim                           = ak74_idle_aim_w_gl
anm_shots_g                              = ak74_shoot_grenade
anm_idle_sprint_g                        = ak74_idle_sprint_w_gl
anm_idle_moving_g                        = ak74_idle_moving_w_gl
anm_idle_moving_crouch_g                 = ak74_idle_crouch_w_gl
anm_bore_g                               = ak74_idle_aim_w_gl


aim_hud_offset_pos_16x9                  = -0.131500,0.040750,-0.150000
aim_hud_offset_rot_16x9                  = 0.016000,0.036000,0.000000
gl_hud_offset_pos_16x9                   = -0.0915,0.001,-0.15
gl_hud_offset_rot_16x9                   = -0.0745,0.0301,0.0

aim_hud_offset_pos                       = -0.131500,0.040750,-0.150000
aim_hud_offset_rot                       = 0.016000,0.036000,0.000000
gl_hud_offset_pos                        = -0.0915,0.001,-0.15
gl_hud_offset_rot                        = -0.0745,0.0301,0.0

lean_hud_offset_pos                      = 0,0,0
lean_hud_offset_rot                      = 0,0,0

lowered_hud_offset_pos					 = 0.145, 0.0, -0.06
lowered_hud_offset_pos_16x9				 = 0.145, 0.0, -0.06
lowered_hud_offset_rot					 = -0.05, -0.55, 0.4
lowered_hud_offset_rot_16x9				 = -0.05, -0.55, 0.4

[scope_aksinr]
scope_name                               = pso
scope_x                                  = 54
scope_y                                  = -3

[scope_x2.7_aksinr]
scope_name 					= pso_x2.7
scope_x              	= 109                 ; offset in inventory icon
scope_y                 = 2

[scope_live_detector_aksinr]
scope_name 					= pso_detector
scope_x              	= 109                 ; offset in inventory icon
scope_y                 = 2

[scope_night_aksinr]
scope_name 					= pso_night
scope_x              	= 109                 ; offset in inventory icon
scope_y                 = 2